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AI Insights · Timothy · October 2025

Top Slime Games Performance in the Middle East Q3 2025

Discover the performance trends of the top 5 slime games on a unified platform in the Middle East during Q3 2025, with insights on downloads, revenue, and active users.

Top Slime Games Performance in the Middle East Q3 2025

In the third quarter of 2025, the top slime games apps in the Middle East showcased fascinating trends across downloads, revenue, and active users. Here's a breakdown of their performance based on Sensor Tower data.

My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced fluctuations in its weekly revenue, peaking at approximately $4.6K in late August. Downloads showed an initial rise until early August, reaching 3.4K, before declining to around 2.2K by the end of September. Meanwhile, weekly active users ranged from nearly 20K in early July to about 18.5K by the quarter's end.

PlaySlime: Slime Simulator Game maintained a relatively stable revenue, peaking at $3.1K in early September. Downloads, however, declined steadily from 2K in early July to just 446 by the end of the quarter. Active users remained consistent, starting at 20.2K and ending at 18.9K.

Slime Pet: ASMR Virtual Friend saw a modest revenue trend, with figures hovering around $500 throughout the quarter.

World of Slime Simulator Games from Solid Apps INC had a slight revenue increase, reaching a high of $152 in mid-July. Downloads were minimal, peaking at 116 in early July, while active users decreased from 539 to 281 by September's end.

Jelly Toys - Slime Simulator by Sound Jedi Ltd. showed a peak in downloads with 421 in late July. Revenue hit a high of $140 in the same period, and active users reached 960 before declining to 546 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025